![]() Party CompositionĪs this is still a mid level instance, party composition really starts to play a factor.Īs in any group you will want someone in the party that can heal and someone who can tank. When you pull the 2 from one side the other side will come as well, so be prepared. When fighting the 4 snakes just before Chief Ukorz Sandscalp it is import to realize that the 2 on the opposite side of the room are linked. All the tactics for this fight can be found in the Divino-Matic Rod quest write up below. It is critical to not leave the top landing once you start the scripted fight sequence. The fight at the top of the pyramids can be very difficult. It is much simpler to rush him and do max DPS quickly and take him out before he summons very many zombies. I have seen this done and it does "seem" like far less zombies appear but I can not confirm for sure, and it takes a LONG time to clear the room. One tactic to limit the number of zombies is to clear the graves before hand. When fighting Witch Doctor Zum'rah you must defeat him quickly as he will summon zombies from the nearby graves. In case it is missed visually players that are frogged should yell out "ribbit" or "frogged" or some other message so that the despeller sees it. Your dispellers should make sure they keep an eye on all players and dispel this as soon as it happens. ![]() This can be disastrous if your main tank is frogged. The frogging lasts about 15 seconds if not dispelled. There are several MOBs in Zul'Farrak that can turn members of your party into a frog. There are several key tactical issues to keep in mind for this specific instance. Once you are down to a few MOBs you can fall back to normal group tactics. Everyone should concentrate on one MOB at a time and not each pick one to deal with. The faster you knock down each of the MOBs the faster you are down to reasonable numbers. For these fights you need to practice crowd control and damage concentration. There are some spots where you will be fighting many more than this, up to 10. The MOB's in Zul'Farrak are generally found in groups of 3-4. If you are all above 52 then the instance could be very easy for you and not require all that much in the way of teamwork. If you are all on the very low end of the level range you really need to work as a group to survive (especially the bosses). The level that they come into play depends on your level relative to what the instance is meant for. Zul'Farrak is a mid game instance and as such group tactics really start to come into play. We have a gallery for screen shots from Zul'Farrak that can be found here. We have put together a map that shows the layout of Zul'Farrak and marks the location of all the key named MOBs. The pyramid fight which is a very long drawn out fight against MANY MOBs over a period of 4-6 minutes can be very difficult if you are at the lower level ranges. In addition the named or Boss MOBs are up to 48 elite and can be very difficult for low level groups. Most of the MOBs in the instance are elite 44. The MOBs in Zul'Farrak range from 35 to 45 normal and 40 to 46 elite. You can continue to make loot and experience runs through ZF to about level 54, but after the experience gains and items dropped are generally not worth the effort. Zul'Farrak is meant for characters of level 44 - 54 however the ideal range is around 48 - 50. It should take approximately 60 minutes to 2 hours, depending on party level and skill. Zul'Farrak is a fairly small instance although the Divino-Matic Rod quest takes a long time. Remember that the Zul'Farrak instance is an outdoor zone, so you may mount up to get around quickly once areas are cleared. Zul'Farrak is generally shortend to ZF while looking for groups in the game. The flight points and city of Gadgetzan are neutral and controlled by goblins. Zul'Farrak is located in the Tanaris desert in the far south of Kalimdor and is a contested zone. This week we look at the very popular Zul'Farrak instance.
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